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Future
Developments
The
OpenSkies Training System is designed to facilitate future enhancements.
Some of the planned enhancements include:
- Interactive
Speech
- Interactive speech/chat will allow you to communicate with your
teammates in real-time over the internet. You'll be able to call
out enemy vehicles and planes as you see them, or give orders
to your wingman and squadron, adding to a truly immerse simulation
experience.
- VRML
Parser
- The Parser will allow you to load your favorite VRML models.
You could create models in any VRML builder with their associated
behaviors and play with them in the OpenSkies environment. The
VRML parser is based on Satoshi Konno's CyberVRML 97 parser and
is being integrated into the OpenSkies engine.
- HMD
and Shutter Glasses Support
- Support for these, when combined with a newer monitor, will
provide a 3-D simulation.
- Multiple
Monitor Support
- Multiple monitor support will allow you to display different
views outside of the object on separate monitors. This will allow
for a wide screen view using only a single PC. Multiple views
are currently supported with multiple machines using the HLA listen
capability.
- Panel
Editor
- You can develop panels yourself now, but it'll be easier with
our forthcoming Panel Editor. The editor will function inside
of OpenSkies (it is actually a panel itself), and will assist
in the creation of new instruments, including texture coordinate
determination, instrument placement, and indicator movement testing.
- Space
Environment
- OpenSkies isn't just limited to terrestrial environments, but
also capable of simulating space environments. Future enhancements
will allow a vehicle to "fly" around the solar system and watch
the celestial interactions. The primary affect this will have
on OpenSkies is the implementation of a more robust coordinate
system that doesn't assume an Earth origin.
- Object
Placement Tool
- In a simulation environment where different objects represented
in their own coordinate system are placed hierarchically, it is
a tedious task to place objects accurately with respect to each
other. An intuitive and interactive tool is planned to place various
objects in the scene accurately.
- Terrain
Editor
- We're planning several new features for our terrain editor,
including a windows type of interface that allows greater data
handling flexibility, the ability to add new features on the terrain
(roads, power lines, waterways, etc), the ability to create new
terrain for other areas (i.e. different planets, other countries)
and a graphical feature editor that will allow the deformation
of terrain.
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