Contract
Awards
Customer:
ARMY RESEARCH INSTITUTE 2/00
Build
a complete adaptive training system using our Model-Based Reasoning
Diagnostic Engine integrated with our OpenSkies Virtual Environment
Training System to increase training efficiency.
Project
Summary:
As budgets become more limited and training requirements grow, the
requirements for more intelligent training systems increases. Decreased
training times and emergency training needs cause an increased focus
on training which becomes incompatible with proficiency-based progression.
Students must meet a mean or minimum proficiency level in a short
time period with training facilities that do not necessarily focus
on their deficiencies. This causes high elimination rates and wasted
training effort. An adaptive training system that focuses on the
deficiencies of the student can both increase the number of students
meeting the minimum proficiency levels and save training time. During
the course of this project, Cybernet is developing an adaptive training
methodology based on expert system and model-based techniques that
will allow us to determine where the students' deficiencies lay
and adapt the training facility to focus on those deficiencies.
Cybernet has a large knowledge and software development base for
performing this task. We are using our Model-Based Reasoning Diagnostic
Engine integrated with our OpenSkies Virtual Environment Training
System to produce a design for a complete Adaptive training System.
Customer:
OSD@STRICOM 8/98
Expect
a fully open distributed ground, water, and flight simulation environment
compliant with SEDRIS and HLA.
Project Summary:
Cybernet
is implementing the release version of its newest distributed flight
simulator to test integration of visual databases through DoD's
SEDRIS representation format and distributed simulation communications
through HLA, the US Army's new distributed simulation protocol.
The simulator integrates several aircraft models, terrain representation,
and ground vehicles. In the next phase of the effort, this test
version will be expanded to support all the requirements of a high
performance table top training simulator.
Customer:
US Navy NSWCDD 5/98
Virtual
Reality Distributed Simulation System for Driving and Flying; Integrated
Data Collection and Analysis Environment (DCAE) -- Leverage Cybernet's
flight simulator which is DIS and HLA compatible.
Project
Summary:
Develop
an HLA compliant virtual reality environment for the testing of
real and virtual equipment that will leverage Cybernet's experience
in building distributed simulations and distributed data collection
from these systems. The notion is to implement an enhanced VR environment
for testing and evaluation of virtual and real prototype military
equipment, components and systems.
Customer:
US Army Research Institute
Demonstration
gesture recognition system within a distributed simulation -- Patents
Pending.
Project
Summary:
In this effort we developed a system for visually tracking and interpreting
human motion for the purpose of controlling devices and interacting
with virtual worlds. That is, we intend to implement a gesture recognition
and device control system based on the dynamic properties of gestures.
Such a system will be used to recognize and decode commands from
a user immersed in a virtual world or distributed simulation and
quickly execute them without the user being burdened with conventional
computer interfaces (such as a mouse or a keyboard).
Customer:
JWK International Corporation - 8/97 (For the US Navy)
Cybernet's
most advanced distributed flight simulation application software
package.
Project
Summary:
In this project Cybernet is implementing a version of its newest
distributed flight simulator to train Navy pilots in the flight
controls and systems of the T34 trainer and several other winged
and rotor aircraft. The simulation supports multiple projection
systems, distributed simulation (i.e. multiple aircraft within a
unified simulation world), radio traffic, full instrument flight
rules, and trainer constructed scenarios which control events designed
to achieve directed training goals. This simulation is DIS and HLA
compliant on Windows and Windows NT personal computers. It can support
immersive head-mounted displays. Both out of the window and cockpit
instruments are fully three dimensional. The simulator generates
force feedback outputs for motion control and flight control interfaces.
Customer:
USAF WPAFB 4/97
Project
Summary:
Current KC-135 and KC-10 mid air refueling systems require the boomer
(the person controlling the refueling arm) to fly the boom (the
arm which attaches to the plane to refuel) down to the nozzle on
the receiving aircraft. This is a difficult task and can result
in unsafe loads on the boom and possible damage to the receiving
aircraft during docking. Because of the large existing functional
fleet, a significant redesign of the refueling systems is difficult
and not economical. Consequently, Cybernet Systems developed component
core technologies to augment the existing systems with enhanced
capabilities. More specifically, we are integrating force feedback,
virtual fixtures, and reality registration into a set of mid-air
refueling components that can be added to existing mid-air refueling
systems or implement refueling training simulations.
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