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Contract Awards

Customer: ARMY RESEARCH INSTITUTE 2/00

Build a complete adaptive training system using our Model-Based Reasoning Diagnostic Engine integrated with our OpenSkies Virtual Environment Training System to increase training efficiency.

Project Summary:
As budgets become more limited and training requirements grow, the requirements for more intelligent training systems increases. Decreased training times and emergency training needs cause an increased focus on training which becomes incompatible with proficiency-based progression. Students must meet a mean or minimum proficiency level in a short time period with training facilities that do not necessarily focus on their deficiencies. This causes high elimination rates and wasted training effort. An adaptive training system that focuses on the deficiencies of the student can both increase the number of students meeting the minimum proficiency levels and save training time. During the course of this project, Cybernet is developing an adaptive training methodology based on expert system and model-based techniques that will allow us to determine where the students' deficiencies lay and adapt the training facility to focus on those deficiencies. Cybernet has a large knowledge and software development base for performing this task. We are using our Model-Based Reasoning Diagnostic Engine integrated with our OpenSkies Virtual Environment Training System to produce a design for a complete Adaptive training System.

Customer: OSD@STRICOM 8/98

Expect a fully open distributed ground, water, and flight simulation environment compliant with SEDRIS and HLA.

Project Summary:
Cybernet is implementing the release version of its newest distributed flight simulator to test integration of visual databases through DoD's SEDRIS representation format and distributed simulation communications through HLA, the US Army's new distributed simulation protocol. The simulator integrates several aircraft models, terrain representation, and ground vehicles. In the next phase of the effort, this test version will be expanded to support all the requirements of a high performance table top training simulator.

Customer: US Navy NSWCDD 5/98

Virtual Reality Distributed Simulation System for Driving and Flying; Integrated Data Collection and Analysis Environment (DCAE) -- Leverage Cybernet's flight simulator which is DIS and HLA compatible.

Project Summary:
Develop an HLA compliant virtual reality environment for the testing of real and virtual equipment that will leverage Cybernet's experience in building distributed simulations and distributed data collection from these systems. The notion is to implement an enhanced VR environment for testing and evaluation of virtual and real prototype military equipment, components and systems.

Customer: US Army Research Institute

Demonstration gesture recognition system within a distributed simulation -- Patents Pending.

Project Summary:
In this effort we developed a system for visually tracking and interpreting human motion for the purpose of controlling devices and interacting with virtual worlds. That is, we intend to implement a gesture recognition and device control system based on the dynamic properties of gestures. Such a system will be used to recognize and decode commands from a user immersed in a virtual world or distributed simulation and quickly execute them without the user being burdened with conventional computer interfaces (such as a mouse or a keyboard).

Customer: JWK International Corporation - 8/97 (For the US Navy)

Cybernet's most advanced distributed flight simulation application software package.

Project Summary:
In this project Cybernet is implementing a version of its newest distributed flight simulator to train Navy pilots in the flight controls and systems of the T34 trainer and several other winged and rotor aircraft. The simulation supports multiple projection systems, distributed simulation (i.e. multiple aircraft within a unified simulation world), radio traffic, full instrument flight rules, and trainer constructed scenarios which control events designed to achieve directed training goals. This simulation is DIS and HLA compliant on Windows and Windows NT personal computers. It can support immersive head-mounted displays. Both out of the window and cockpit instruments are fully three dimensional. The simulator generates force feedback outputs for motion control and flight control interfaces.

Customer: USAF WPAFB 4/97

Project Summary:
Current KC-135 and KC-10 mid air refueling systems require the boomer (the person controlling the refueling arm) to fly the boom (the arm which attaches to the plane to refuel) down to the nozzle on the receiving aircraft. This is a difficult task and can result in unsafe loads on the boom and possible damage to the receiving aircraft during docking. Because of the large existing functional fleet, a significant redesign of the refueling systems is difficult and not economical. Consequently, Cybernet Systems developed component core technologies to augment the existing systems with enhanced capabilities. More specifically, we are integrating force feedback, virtual fixtures, and reality registration into a set of mid-air refueling components that can be added to existing mid-air refueling systems or implement refueling training simulations.

 
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