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Immersion
Corporation Acquires Cybernet Haptic Systems. Combination creates
Force Feedback Powerhouse
SAN
JOSE, CA, March 16, 1999 --
Immersion
Corporation of San Jose, California, a leading provider of tools
and technologies that allow users to physically feel their software,
today announced the acquisition of Cybernet Haptic Systems of Ann
Arbor, Michigan, a subsidiary of Cybernet Systems Corporation. Cybernet
has been a leading developer of force feedback systems since 1988
and has pioneered many pivotal technologies for adding feel to mainstream
computing environments. This business combination is seen by Immersion
as a major milestone in solidifying Immersion's role as the market-leader
in feel technology.
"The acquisition of Cybernet is a very exciting step for Immersion"
said Dr. Louis Rosenberg, Immersion's president. "Cybernet has been
a driving force behind feel simulation technologies for many years
merging their work with our own will strengthen Immersion's existing
markets as well as launch Immersion into new markets. This as an
extremely synergistic business combination."
Dr. Charles Jacobus, President of Cybernet said, "We are looking
forward to working with Immersion in the further development of
force feedback products and technologies, especially in the Internet
and simulation markets."
Cybernet has developed force feedback technologies for many industries,
including medical simulation, computer gaming, computer aided design,
military simulation, molecular modeling, and automotive engineering.
Their innovations related to feel simulation are embodied in the
comprehensive portfolio of intellectual property acquired by Immersion
that includes U.S. Patents #5,389,865, #5,459,382, #5,629,594, #5,754,023,
#5,769,640, #5,831,408, #5,844,392, and #5,872,438 as well as many
pending patent applications. As a result of this acquisition, Immersion
now holds a portfolio of over 100 issued and pending US patent applications
in the force feedback technology area.
"We are thrilled to add this innovative pool of technology to our
I-FORCE and FEELit technology portfolios," said Richard Abramson,
Director of Litigation and Intellectual Property for Immersion Corporation.
"This combination of Immersion and Cybernet technologies will enable
Immersion to provide our licensees with the world's most diverse
and comprehensive range of feel simulation technologies for incorporation
into their force feedback peripheral devices."
I-FORCE is the technology unveiled by Immersion in 1995 that turns
joysticks, steering wheels, and other computer peripherals into
feel display devices, allowing users to experience realistic touch
sensations. I-FORCE is ideal for computer gaming, enriching software
by incorporating feel into the game play experience. Immersion has
licensed I-FORCE to many major makers of home computer gaming peripherals
including Logitech, ThrustMaster, CH Products, KYE, SC&T International,
ANKO, ACT Labs, Primax, LMP, and others.
Immersion Corporation is also the inventor of the FEELit Mouse,
a mouse-style interface that empowers all computer users with the
ability to feel their software. From graphic design to surfing the
Internet, the FEELit Mouse will fundamentally transform the way
people engage their computers, allowing users to take advantage
of their natural and informative sense of feel when interacting
with software. For example, the implications of incorporating feel
into web applications are vast, it will make remote shopping more
satisfying, educational information more intuitive, and collaborative
design more productive.
Immersion Corporation, a privately-held corporation, was founded
in 1992 with a mission to develop technologies that add a sense
of feel to mainstream computing, enabling users to physically "touch"
and "feel" their software. Immersion's technologies address a wide
range of applications from computer entertainment and medical simulation,
to education and the Internet. For more information, visit www.force-feedback.com.
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