
Cybernet Invites Game Developers and Enthusiasts to Test OpenSkies
Massive Multi-player Network Architecture
Easy
to Download Client SDK Now Available on Company Web Site
Ann
Arbor, Michigan, February 26, 2002 - Cybernet Systems, a technology
research and development firm focused on advancing the state of
human-machine interaction, invites game developers and enthusiasts
to experience the opportunities and heightened challenge inherent
in a massive multi-player gaming environment by test-driving its
OpenSkies network architecture. An easily downloadable client
software development kit (SDK) now available on Cybernet's OpenSkies
web site (www.openskies.net/pr.html) enables developers to link
their existing game code to Cybernet's OpenSkies technology and
network dozens of players. Gamers can play "Edge of Extinction,"
a computer battle game, on Cybernet's server and enjoy interacting
with numerous opponents. The demo gives developers the opportunity
to test OpenSkies' various capabilities, and introduces gamers
to the strategic challenge of the massive multi-player gaming
environment.
Cybernet's
software development kit includes the client SDK, which is limited
in its massive multi-player capabilities by Cybernet's hardware,
and the server SDK. The server SDK delivers real-time intelligent
routing across a distributed network server system and, for the
first time, enables full massive multi-play - the interaction
of tens of thousands of players in the same gaming environment.
The server SDK can be easily integrated, allowing developers to
add massive multi-player capabilities without the arduous task
of recoding their games.
"OpenSkies
is market-ready, and offers developers value in terms of shorter
development time, lower cost, a shorter path to market and faster
returns," says Charles Cohen, Cybernet's vice president of
research and development. "What's more, its potential applications
extend beyond the gaming market - to stock market interactions,
Internet-based classes or video teleconferencing - we're entertaining
all possibilities. In the meantime, we hope developers and gamers
will take advantage of the opportunity to experiment with our
massive multi-player networking architecture and have some fun."
Cybernet's
OpenSkies network architecture was recently integrated into Taldren's
2.0.1.3 Empires at War patch, presenting developers and
gamers another opportunity to experience a massive multi-player
environment. The patch can be downloaded free of charge at www.khoromag.com.
A link to the patch is available on Cybernet's OpenSkies web site.
The
server SDK is available for licensing through Cybernet. For
further information about OpenSkies massive multi-player networking
technology or about licensing requirements, contact Cybernet
directly at (734) 668-2567, or visit www.openskies.net.
Cybernet's corporate web site is located at www.cybernet.com.
About
Cybernet Systems
Cybernet Systems Corp. is a profitable, technology-based company
focused on developing products that combine software and Internet
intelligence with human-machine interaction. Cybernet has successfully
leveraged its wealth of intellectual property to bring force feedback
technology to market in the form of game controllers and joysticks,
introduced a line of Linux-based Internet appliance software,
and launched a PC game enhancement software product. The company
continues to innovate in the areas of Internet medical systems,
large-scale distributed network training and gaming and gesture
control interface technology. Additional information on Cybernet
Systems is available on the web at www.cybernet.com.
All
OpenSkies materials are copyright, Cybernet Systems Corp.
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