
Cybernet to Present OpenSkies Massive Multi-Player Network
Engine at Game Developers Conference
Lead
Programmers to Demonstrate How New API Enables Developers to Dramatically
Increase Player Interaction and Reduce Development Time/Costs
Ann
Arbor, Michigan, March 18, 2002 - Cybernet Systems, an Ann
Arbor-based research and development firm focused on advancing
the state of human-machine interaction, today announced that Xiaodong
Tan, Ph.D., senior scientist, and Doug Haanpaa, OpenSkies lead
programmer, will speak at the Game Developers Conference in San
Jose March 19-23, 2002. Tan and Haanpaa will discuss OpenSkies'
massive multi-player network architecture, which enables tens
of thousands of players to simultaneously interact in the same
virtual environment. This discussion will detail how the technology
works, as well as the time and cost-savings benefits it offers
game developers and publishers. The sponsored session will take
place on March 22, 2002 at 10:30 AM PT.
In
addition to its speaking engagement, Cybernet will exhibit
and make a new client announcement at the conference. Interested
parties can pick-up information and an OpenSkies demo disk
at Cybernet's booth, #1819, Exhibit Hall 3, at the San Jose
Convention Center. Information is also available at Cybernet's
OpenSkies web site,
www.openskies.net.
Organized
by the Gama Network and now in its 16th year, the annual Game
Developers Conference (GDC) is the official trade event "by
game developers for developers" of computer, console, mobile,
arcade, online games, and location based entertainment. The conference
provides a forum for game designers, producers, and other professionals
involved in all aspects of interactive game development to gather
and exchange ideas, network, and shape the future of the industry.
Industry luminaries will lead more than 300 classes and round-table
discussions on a comprehensive selection of game development topics
during the five-day event. The GDC Expo, open March 21-23, hosts
the most innovative companies in the game development industry.
For further information, visit www.gdconf.com.
About
Xiaodong Tan, Ph.D.
Xiaodong Tan's extensive study in mathematics and physics has
facilitated his mastery of computer software programming. Prior
to joining Cybernet Systems, Tan was chief technical officer and
vice president of software development at Wesson International,
Inc. There he developed a 3D visual subsystem, an audio subsystem,
and networking software for TowerPro, an air traffic control tower
simulator. He joined Cybernet in 1997 as senior scientist, and
has since been an integral part of Cybernet's initiative to develop
a flight simulator for the US Navy. Cybernet's OpenSkies massive
multi-player gaming network architecture is adapted from the distributed
network software system the company originally developed for use
in this naval flight simulator. Tan has authored several software
titles, including Crossword 3D, KiddyCAD and EasyInstall. He received
his Ph.D. in mathematics from Temple University.
About
Doug Haanpaa
Doug Haanpaa joined Cybernet as a research engineer in 1993, and
in 1996 became lead programmer and team leader for the OpenSkies
project. He is responsible for much of the design of OpenSkies'
open-standard network architecture, as well as the implementation
of flight dynamics, collision, and force-feedback algorithms.
Haanpaa also acted as a key designer for many of the OpenSkies
subsystems, including the terrain parsing/rendering/LOD system,
scenegraph, weather model and parallel thread/timer system. Haanpaa
has co-authored several articles on man-machine interfaces, and
co-presented a session on force-feedback at the 1997 International
Conference on Systems, Man, and Cybernetics in Orlando, Fla. He
received an M.S. in Computer Science and a B.S. in Applied Physics
from Michigan Technological University.
About
Cybernet Systems
Cybernet Systems Corp. is a profitable, rapidly growing technology-based
company focused on developing products that combine software and
Internet intelligence with human-machine interaction. Cybernet
has successfully leveraged its wealth of intellectual property
to bring force feedback technology to market in the form of game
controllers and joysticks, introduced a line of Linux-based Internet
appliance software, and launched a PC game enhancement software
product. The company continues to innovate in the areas of Internet
medical systems, large-scale distributed network training and
gaming and gesture control interface technology. Additional information
on Cybernet Systems is available on the web at www.cybernet.com.
All
OpenSkies materials are copyright, Cybernet Systems Corp.
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