
Cybernet's Massive Multi-Player Networking Architecture Revolutionizes
Computer Gaming Industry
New
API Enables Developers to Dramatically Increase Player Interaction
and Reduce Development Time/Costs
Ann
Arbor, MI - October 2, 2001 - Cybernet Systems, an Ann Arbor-based
research and development firm, today announced the availability
of a new massive multi-player networking architecture that enables
developers to create online games in which tens of thousands of
players can simultaneously interact in the same environment. The
patent-pending distributed network server technology, which can
be easily integrated into any Windows game system, significantly
reduces the cost and time typically required for developers to
augment existing multi-player games or create new ones. The resulting
quicker time to market offers game developers and publishers a
distinct competitive advantage.
"Cybernet's
massive-multi player technology is very impressive in both breadth
of features and in technical depth - Cybernet has developed the
next-generation online API," said Erik Bethke, CEO of Taldren,
creator of the popular Starfleet Command II: Empires at War computer
game. "It eliminates the majority of the awkward and difficult
multi-player debugging tasks from development, which typically
accounts for a large portion of the time it takes to get a game
on the market. Once the network is integrated into a game, players
can face off against thousands of other players around the world.
The technology is opening the door to a truly global online gaming
environment. Taldren is integrating Cybernet's technology in a
not-yet-released patch for Starfleet Command II, as well as in
our unannounced console game currently under development. Online
gaming is already huge, and in the future online games will be
huge on the PC and console alike. Getting to market faster is
critically important, as the future opportunities in online gaming
will be limited to the houses that have proven experience."
Cybernet's
massive multi-player gaming (MMPG) network architecture is adapted
from a distributed network software system the company originally
developed for use in U.S. military flight training exercises.
The MMPG architecture delivers real-time intelligent routing across
a distributed network server system. Game clients connect to distributed
servers, which act as traffic cops directing real-time data requests
across the backbone and minimizing redundancy. Sophisticated culling
rules further lower the bandwidth load by 25 to 90 percent. Cybernet's
technology offers developers a high-performance, low cost solution
for easily implementing the MMPG architecture into online games
and simulations.
"Our
patent-pending networking technology reduces the average time
it takes to create a massive multi-player game from 3+ years to
as short as 18 months, and cuts development costs from $8 or $10
million to as little as $3 million," said Cybernet vice president
of research and development, Charles Cohen. "No complex network
programming or debugging is required. Games can now be published,
released and start generating revenue much faster. The result
is a win-win-win proposition for game developers, publishers and
end-users."
For
further information about Cybernet's massive multi-player networking
technology or about licensing requirements, contact Cybernet directly
at 734-668-2567, or visit the company's web site at www.cybernet.com.
About
Cybernet Systems
Cybernet Systems Corp. is a profitable, rapidly growing technology-based
company focused on developing products that combine software and
Internet intelligence with human-machine interaction. Cybernet
has successfully leveraged its wealth of intellectual property
to bring force feedback technology to market in the form of game
controllers and joysticks, introduced a line of Linux-based Internet
appliance software, and launched a PC game enhancement software
product. The company continues to innovate in the areas of Internet
medical systems, large-scale distributed network training, gaming
and gesture control interface technology. Additional information
on Cybernet Systems is available on the web at www.cybernet.com.
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