
Cybernet's Massive Multi-Player Networking Architecture Enhances
Taldren's Starfleet Command II: Empires at War
Game
Developer Integrates New API to Provide a More Challenging Gaming
Environment
Ann
Arbor, MI - February 12, 2002 - Cybernet Systems, a technology
research and development firm, has joined forces with game developer
Taldren to raise the bar for players of Taldren's popular Starfleet
Command II: Empires at War computer game. Cybernet's OpenSkies
massive multi-player gaming technology (MMPG), which enables tens
of thousands of online gamers to simultaneously interact in the
same environment, provides the underlying networking architecture
for Taldren's recently released 2.0.1.3 Empires at War patch.
With this patch, players dramatically increase the number of opponents
with whom they can face off at any one time in the Empires at
War environment. The result is a more challenging experience requiring
a higher level of strategic thinking.
"Integrating
Cybernet's MMPG technology into our latest Empires at War patch
provided a relatively easy way to significantly enhance the gamer's
experience from a programming perspective," said Taldren
CEO Erik Bethke. "It's a very clean API, which enabled us
to integrate the MMPG technololgy into our game code and demonstrate
massive multi-player capabilities post-release. Other game developers
that are currently starting a massive multi-player game project
or who are already under way, should stop and take a look at the
wide variety of problems the Cybernet API solves."
Cybernet's
OpenSkies massive multi-player gaming network architecture is
adapted from a distributed network software system the company
originally developed for use in U.S. military flight training
exercises. The MMPG architecture delivers real-time intelligent
routing across a distributed network server system. Game clients
connect to distributed servers that direct real-time data requests
across the Internet backbone, minimizing redundancy. Sophisticated
culling rules further lower the bandwidth load by 25 to 90 percent.
Cybernet's technology offers developers a high-performance, low
cost solution for easily implementing the MMPG architecture into
online games and simulations.
"Partnering
on the Empires at War patch was a win-win proposition for both
Cybernet and Taldren," said Charles Cohen, Cybernet's vice
president of research and development. "It presented Cybernet
with the opportunity to prove our technology could enable Taldren
to dramatically expand the number of people playing Empires at
War in the same virtual environment. Our OpenSkies MMPG technology
reduces the average time it takes a developer to create a massive
multi-player game from 3+ years to as short as 18 months, and
drastically cuts development costs. But the icing on the cake
is the fact that the technology is here now. Cybernet has got
the goods - and we're helping developers get games published and
released, generating faster revenue."
Taldren's
2.0.1.3 Empires at War patch can be downloaded free of charge
at www.khoromag.com. For further information about Cybernet's
massive multi-player networking technology or about licensing
requirements, contact Cybernet directly at (734) 668-2567,
or visit www.openskies.net.
Cybernet's corporate web site is located at www.cybernet.com.
About
Taldren
Taldren Incorporated is a privately-held game developer best known
as creator of the hit franchise Star Trek®: Starfleet Command.
The company is a pioneer of meta-game architecture, and brings
persistent context to its online games. Taldren is currently developing
several unannounced games for the PC and next-generation consoles.
The company is located in Orange County, California. To learn
more about Taldren visit www.taldren.com.
About
Cybernet Systems
Cybernet Systems Corp. is a profitable, technology-based company
focused on developing products that combine software and Internet
intelligence with human-machine interaction. Cybernet has successfully
leveraged its wealth of intellectual property to bring force feedback
technology to market in the form of game controllers and joysticks,
introduced a line of Linux-based Internet appliance software,
and launched a PC game enhancement software product. The company
continues to innovate in the areas of Internet medical systems,
large-scale distributed network training and gaming and gesture
control interface technology. Additional information on Cybernet
Systems is available on the web at www.cybernet.com.
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