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Simulation, Training, and Gaming Software
Cybernet's
OpenSkies Network Technology is a patent pending, distributed
IEEE 1516 / DMSO 1.3 interoperable High Level Architecture (HLA)
implementation and supporting network server technology for the
real-time data transfer of dynamic game network content. What
does this mean to you?
Imagine
a simulation or game environment that is inherently interoperable
with Defense Department standards, and has virtually no limit
to where you can play or how many players with whom you play.
Imagine
network performance good enough for the most demanding first
person shooter game or your most demanding command and control
/ situation understanding application.
Imagine
cutting your multi-player network set-up and operating costs
in half, with commercial off-the-shelf reliability.
The
OpenSkies model and implementation components can do this and
more.
The
OpenSkies Real-Time Intelligent Routing technology provides a
low-cost, high performance solution that is easy to implement
into games and simulations, making them Defense Department HLA
compliant. Supporting this networking technology is a fully customizable
simulation engine with full IEEE 1516 / DMSO 1.3 interoperable
HLA messaging, multi-level security, DIS and HLA gateways, network
chat, terrain management, dynamics, and realistic rendering that
is integrated fully with the OpenSkies communications model.

All
OpenSkies materials are copyright, Cybernet Systems Corp.
Copyright Notice and License |